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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1925
|
Posted - 2013.05.14 20:43:00 -
[1] - Quote
I completely agree with the OP; it's a pretty terrible game mechanic. To all you derpers who are calling him space-poor and bragging about your wallets, would your argument still stand if you had to pay six billion for a 90m-SP clone? Give me a break. It's obvious you draw the line somewhere, and your guiding factor is the amount of pods you lose on a regular basis. This guy might be losing five clones a day. Paying a third of a billion for something like this is completely nonsensical. It doesn't matter how cheap you find the costs; this is something that exists for the sake of interfering with pvp-oriented players' ability to do their thing, and the last thing this game needs is less pvp. Go mind some more Veldspar.
Then again, CCP has adjusted clone pricing before, so they might do it again. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1929
|
Posted - 2013.05.14 21:23:00 -
[2] - Quote
A step in the right direction but I'd go further.
How about bulk discounts for clones? Buy like ten clones and save 50% but you have to use them up within a month. Of course that's extra code so just lowering prices is simpler.
I really don't think a 100m-SP clone should cost more than 10 million ISK or so. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1937
|
Posted - 2013.05.14 22:36:00 -
[3] - Quote
iskflakes wrote:Clone costs are actually too low. They encourage the meaningless lolcruiser fleets where players get to be mediocre and irrelevant, but pretend that it's OK because they tell themselves "I'm having fun". The people they kill lose nothing, they lose nothing, nothing changes in the game -- totally pointless. If you enjoy that kind of gameplay you can go play call of duty and not have to put up with clone costs at all. EVE should be about consequences, and the idea that you can go and die and suffer none is out of line.
To the OP, you have many options: 1) Stop being poor 2) Sell your character and buy one with fewer skillpoints, and have plenty of money to play with 3) Buy the highest quality clone you can afford, and lose skillpoints until you reach its limits 4) Quit the game
Option 2 is only a temporary fix, because the skillpoints of your new character will go up and you are apparently incapable of making ISK despite it being thrown at your feet at every opportunity.
Options 1, 3 and 4 are long term solutions and are preferable. So a player who doesn't spend his time mindlessly grinding missions in high-sec and instead chooses to provide content for other players by actively seeking to get shot should quit the game because he spends most of his time flying cruisers in null and not enough time making ISK to buy bigger pvp ships that he would actually use once every blue moon.
You sir, are a gentleman and a scholar. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1939
|
Posted - 2013.05.14 22:47:00 -
[4] - Quote
iskflakes wrote:Destiny Corrupted wrote:So a player who doesn't spend his time mindlessly grinding missions in high-sec and instead chooses to provide content for other players by actively seeking to get shot should quit the game because he spends most of his time flying cruisers in null and not enough time making ISK to buy bigger pvp ships that he would actually use once every blue moon.
You sir, are a gentleman and a scholar. Who said anything about grinding missions in highsec? Why would you only use bigger ships once in a blue moon? Because not everyone is as space-rich as you are, and if they were, the intrinsic worth of those big ships would hardly be above that of the janky cruisers you deride so much. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1939
|
Posted - 2013.05.14 22:54:00 -
[5] - Quote
It's a fair point about implants, but we're not complaining about implants here. If a person chooses to fly a frigate in 0.0 with +4s in his head, that's entirely on his conscience. Paying fifty million for a new clone is absurd though. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1947
|
Posted - 2013.05.15 02:00:00 -
[6] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:It's a fair point about implants, but we're not complaining about implants here. If a person chooses to fly a frigate in 0.0 with +4s in his head, that's entirely on his conscience. Paying fifty million for a new clone is absurd though. Wearing expensive implants is a choice. A decision that carries benefits and liabilities. Skilling up a PvP character to a point that is difficult to pay for is a choice. A decision that has benefits and liabilities. If your clones are too expensive then just use the free alpha clone for a while, you will save billions. Once again, just because you're space-rich, doesn't mean other people are, even if they've been playing for a long time. A player shouldn't be punished for having lots of skill points. I'm not saying he should be rewarded either, just that he shouldn't be punished.
For the love of everything nice, why would you force a player who only wants to pvp into grinding extra cash to pay NPCs for the privilege? They make up such a tiny percentage of the population as it is already, so why are you so adamant on not stopping to drive them away entirely? Can you simply not stomach the idea of pvp in EVE? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1947
|
Posted - 2013.05.15 02:14:00 -
[7] - Quote
Fredfredbug4 wrote:I think clone costs scale pretty well. As your SP increases, it should get easier for you to make money.
By the time you hit 100 mil SP, you should have more than enough money to pod yourself several times a day for a year. You're operating on a lot of assumptions there, chief. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1949
|
Posted - 2013.05.15 02:34:00 -
[8] - Quote
Corey Fumimasa wrote:For a while I thought that you were an alt of someone who is metagaming this issue. Now I just think that you don't understand.
"Eve pvp will die and no one will dare to fight anymore if clones remain expensive. Subscribers will be lost and the servers will close! oh noes!!!"
I have made many mistakes while playing Eve, and lost a lot of ISK because of them. I have played very conservatively and lost a lot of ISK because of that. Those choices all have benefits and liabilities.
The game is as advertised, to come here whining about how unfair and difficult it is after playing for 100million skill points is just bizarre. What game did you think that you were playing? Kid, you have four credits in debate from the University of Phoenix Online or something? I never said any of those things, so don't make a quote and attribute it to me. It's crass.
How many times do I have to repeat myself that not everyone, even among 100m SP+ pilots, flies big expensive ships into combat? Do you genuinely not understand why having an NPC entity charge someone 45 million iSK for the privilege of having some frigate fun in 0.0 is a bad idea? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1951
|
Posted - 2013.05.15 02:47:00 -
[9] - Quote
Zeko Rena wrote:Isn't this one of the few things in EVE that actually makes money vanish, I think we need more things like that, I hope they don't make it so that one day players can produce and sell clones, otherwise we are just printing money forever from rat bounties  We're also printing minerals forever from belts and loot refining. The two faucets are in a constant relationship with each other, and both have their respective sinks. Saying that there's too much cash in the world without looking at both sides of the coin is something only an armchair economist would do.
Also in terms of sink efficiency, clone costs would probably rank all the way on the bottom, next to corp creation fees and CSPA charges. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1951
|
Posted - 2013.05.15 02:50:00 -
[10] - Quote
I have two triple-digit characters active right now, but clone costs don't affect me because I don't lose pods doing what I do. Doesn't mean I'll stop fighting for what makes sense, though.
But it's okay, continue attacking the player instead of the argument. I'm sure that will do wonders for your own. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 03:30:00 -
[11] - Quote
I suppose you're in favor of "ISK sinks" then, correct? Because we have a lot of ISK in the game, and that makes prices go up? And high clone costs will fix that?
So not only did you take that debate course, it looks like you went all the way for an economics degree too. Please tell me about all that "mudflation" while I pull my twenty-one exhumer bots out of the station and strip the local constellation of ore.
Bi-Mi Lansatha wrote:Destiny Corrupted wrote:... A player shouldn't be punished for ... For making a choice? By NPCs, no. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 03:31:00 -
[12] - Quote
Liang Nuren wrote:People being less afraid of PVP will mean that people die more which will mean that more ships and implants are sold which will mean more market taxes which will be even more than clones!!!!!! Or something like that.
-Liang You lost him at "PVP." I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 03:46:00 -
[13] - Quote
Bi-Mi Lansatha wrote:Destiny Corrupted wrote: By NPCs, no.
A player choose to skill up a single toon to 200M points. No one forces them to. By that logic, no one forces CCP to implement a game mechanic that logarithmically increases clone costs in relation to trained skill points. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 03:52:00 -
[14] - Quote
CCP doesn't have to make clone costs rise exponentially; they choose to. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 03:58:00 -
[15] - Quote
Bi-Mi Lansatha wrote:Destiny Corrupted wrote:CCP doesn't have to make clone costs rise exponentially; they choose to.
Edit: Okay look, what I'm trying to say is that you're telling is how something should be, without justifying the reasons for it being so. Yes, we choose to train skill points. But how does that have any influence on what clone costs should be? You do know CCP isn't a player? Neither is a station's medical facility.
Bi-Mi Lansatha wrote:James Amril-Kesh wrote:Bi-Mi Lansatha wrote: Your response is confusing. A player doesn't have to take out a 200M skill point character to fight in a Frigate... they choose to. Why should I be punished for having trained my character? Fundamentally, what part of that makes any sense? Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage. Because some people have that many skill points, and even though flying the frigate at maximum ability might at best use a tenth of that, they only have one character, and shouldn't be forced to roll an alt for every single ship type. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:01:00 -
[16] - Quote
Bi-Mi Lansatha wrote:Tom Gerard wrote:Risk vs. Reward doesn't scale well
A 200m skillpoint character is not any safer than a 20m skillpoint character and yet has 10x the risk. Then don't use it. If you have trained up a 200M skill point character and then want to use them in a frigate... you have made a poor choice. Can you really not make the association that a player training a character might want to use multiple things with that character? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:03:00 -
[17] - Quote
Bi-Mi Lansatha wrote:Destiny Corrupted wrote: Because some people have that many skill points, and even though flying the frigate at maximum ability might at best use a tenth of that, they only have one character, and shouldn't be forced to roll an alt for every single ship type.
You have three toons for each account. I understand player want all of the advantages that come with a 200M skill point toon, but that is a choice. There are consequecies to that choice.in EvE Okay, well if those consequences were set by a divine power, I would accept your argument. As things are, they're set by this game's developers, and you've still provided no proof of why they should continue to be so severe. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:09:00 -
[18] - Quote
You've told us that clone costs should be high many times now, but you still didn't give a reason as to why.
We gave you plenty of reasons of why they shouldn't be high. Now it's your turn.
Bi-Mi Lansatha wrote:First, your never offered proof why they shouldn't... other than it cost you ISK I did, and so did other people. Go and read the thread again. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:12:00 -
[19] - Quote
Zappity wrote:Mining is not an isk faucet. Yes, I know. What I meant by that was that there are many types of faucets in the game, and players like the poster I quoted don't seem to understand that. All they can do is parrot "ISK sink" over and over again because they have no concept of economics whatsoever. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:19:00 -
[20] - Quote
Bi-Mi Lansatha wrote:Tippia wrote:Bi-Mi Lansatha wrote:Why choose to put a 200M skill point toon into a Frigate? Why are players using such toons in combat... they want the advantage. There is no advantage. Then don't use it. Train up another toon problem solved. Or choose not to. Player choice. No, not having enough real-life bucks to have extra accounts going is not player choice, you royal imbecile. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:24:00 -
[21] - Quote
It's like saying earning more money is a poor choice because you will have to pay more taxes, and the only way to get around that is either to not earn money (train skill points) or pay taxes (pvp).
How ******* ******** do you have to be to arrive at that kind of conjecture? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1954
|
Posted - 2013.05.15 04:31:00 -
[22] - Quote
Okay, I guess I'm going to have to stop flying frigates because I played this game for more than five years.
I fully realize and accept the error of my ways. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1955
|
Posted - 2013.05.15 04:39:00 -
[23] - Quote
Corey Fumimasa wrote:High clone costs are detrimental to high SP characters. Those characters have very substantial advantages. The cost of clones dampens those advantages, in effect limiting the difference between old and new players. High clone costs aren't detrimental to high-SP characters; they're detrimental to characters who pvp a lot. A high-SP character used by a total carebear who never gets out of his Hulk/CNR shares no downside re: clone costs with a high-SP character who only flies around null shooting and getting shot by stuff.
Corey Fumimasa wrote:To remove them would further separate old and new characters/alliances, and exacerbate the aforementioned issues of mudflation and creep. It would be like giving all players a 20% bonus to their current SP, pushing the highest skilled characters even further ahead.
There will come a point at which the newest players have no way to effect the older players, and at that point you are not playing on a single shard, rather 2 or 3 shards that are on the same server. No, because you can be just as efficient in a hull with a character at 30 million skill points as one with 180 million. You can only train so many skills that effect a single unified set of ships and items in the game. The only thing that more skill points gets you is diversification, and that is not a direct advantage. It just means that you can fly more stuff, not fly it better. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1956
|
Posted - 2013.05.15 04:43:00 -
[24] - Quote
Bi-Mi Lansatha wrote:Tippia wrote:IWhy should you be barred from using fun ships just because you've used a single character for a long time? You are not barred... it just costs you. Why should it cost more to fly cheaper and weaker ships than stronger, more expensive ones? Where's that risk vs. reward thing you were talking about again? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1956
|
Posted - 2013.05.15 04:55:00 -
[25] - Quote
Corey Fumimasa wrote:Tippia wrote:Corey Fumimasa wrote:[High clone costs are detrimental to high SP characters. Those characters have very substantial advantages. What advantages are those? Options and wealth. Options, yes. Wealth, no. Prove to me that every veteran player is wealthy.
Corey Fumimasa wrote:Tippia wrote:Not really, no. The level cap already ensures this.
An alpha clone character could win a 1 v 1 vs an Omicron clone, but the Omicron wont worry much about the loss. We should all be scared of one another. Once the outcome is certain then the mystery is gone. The outcome of a fight is never certain. I've beaten six-year-old players with month old alts before. I've also won three-on-one fights with players who had the same amounts of SP I did.
Do you actually believe the words coming out of your own mouth? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1956
|
Posted - 2013.05.15 05:18:00 -
[26] - Quote
And as I asked before, why should high clone costs negatively affect the pvpers, but not the miners and mission runners who never lose their pods? If bigger clones need to be more expensive, shouldn't all players be exposed to this sort of "risk?" I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1956
|
Posted - 2013.05.15 05:24:00 -
[27] - Quote
Bi-Mi Lansatha wrote:Your 500,000 skill point toon will not have the skills as your 20M skill point toon does, but the cost of dying will be higher. You risk more, but you should do better in combat (reward).
But my 20-million SP character will have the same skills as my 150-million SP character with regard to flying a frigate or cruiser hull, though the costs of dying will still be different. Your whole argument breaks apart at this point.
Bi-Mi Lansatha wrote:Destiny Corrupted wrote:And as I asked before, why should high clone costs negatively affect the pvpers, but not the miners and mission runners who never lose their pods? If bigger clones need to be more expensive, shouldn't all players be exposed to this sort of "risk?" Are you saying it is not fair? I am saying it isn't balanced. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1958
|
Posted - 2013.05.15 05:57:00 -
[28] - Quote
Way to read the thread, Einstein. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1960
|
Posted - 2013.05.15 07:12:00 -
[29] - Quote
And once again someone advocates saving money on clones by locking yourself out of a whole subsection of available ships.
I am seriously starting to think these people are so stupid that they forget how to breathe while typing their responses, and only when they finally notice their blue reflections in the forums' dark background do they finally, desperately gulp for air. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1964
|
Posted - 2013.05.15 08:54:00 -
[30] - Quote
Like all other posters arguing against this, you've provided many hows, but no whys. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1967
|
Posted - 2013.05.15 09:19:00 -
[31] - Quote
March rabbit wrote:Destiny Corrupted wrote:Like all other posters arguing against this, you've provided many hows, but no whys. there is one "why" you are asking for: CONSEQUENCES What kind, and what do they serve to accomplish?
Just throwing the word "consequences" at me is pretty much like blowing off a metaphysical question with a response of "it's in the bible." I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1967
|
Posted - 2013.05.15 09:40:00 -
[32] - Quote
March rabbit wrote:1) (similar to new ship cost) it makes you TRY to safe your ass when in trouble instead of "f... it, i have another clone". In other games respawning makes you wait some time/until round finished. In Eve Online - it's ISK factor. 2) SP collecting. This is just another factor you HAVE to have in mind when your game is "COLLECT AS MANY SP AS I CAN". Many people say they WILL do PvP when "they have enough SP". Well, they can wait but then they WILL meet medical clone cost. At this point we have new excuse "the only thing why i don't do PvP"  i really think it's obvious  1. The most complaints about clones come from people who pvp in 0.0 and wormholes where you can't save your pod because of bubbles. This isn't player choice; it's circumstance. The alternative here is to pvp less, something that's not good for EVE.
2. ????? You typed some gibberish here that I don't understand at all, but I'll try to address it anyway...somehow.
You're basically advocating punishing older players for playing the game here it seems. This theme has been addressed by multiple people in this thread already so I really don't see why you still bring it up. The alternatives to high cone costs in this case are either to not train skills, or not pvp. Once again, this is not good for EVE.
I'm gonna go ahead and say that you're trying to play devil's advocate here, but you're not very good at it. Your arguments consist of advocating something that's entirely impossible and regurgitated statements made by people who by and large have already been defeated. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1973
|
Posted - 2013.05.15 10:53:00 -
[33] - Quote
When I lose my pod, I'm more worried about the billions of implants than the close cost. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1976
|
Posted - 2013.05.15 11:09:00 -
[34] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:When I lose my pod, I'm more worried about the billions of implants than the clone cost. You can't seriously come and complain about 50 million ISK clone costs and then brag about how you PvP in a billion ISK implant set. Because I can't support an important cause if it doesn't affect me, right? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1978
|
Posted - 2013.05.15 11:17:00 -
[35] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote: I'm gonna go ahead and say that you're trying to play devil's advocate here, but you're not very good at it. Your arguments consist of advocating something that's entirely impossible and regurgitated statements made by people who by and large have already been defeated.
It only looks that way because you are tired and probably a little buzzed. After you sleep a bit and get back into Eve the cold hard reality of your poorly built combat character and the consequences of that build will still be there. This thread will end like all the others before it; with cries of 'thats not fair!" and "its bad for Eve!" and "I didn't want to play your stupid game anyway!" So...my "build" is...bad. Okay. Because paying a sub and training my character somehow runs afoul of being efficient.
Oh, wait. I get it now. 10/10.
You had me going for a few pages there.
Corey Fumimasa wrote:I have said all along that you do not understand the issue. It doesn't surprise me that you personally are not affected by it. You should become a politician. The world needs more people to lie to our grandmothers about their retirement money.
Tippia! Tippia, where are you? You gotta see this guy. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1978
|
Posted - 2013.05.15 11:30:00 -
[36] - Quote
Tinu Moorhsum wrote:Blitzalpha Khurelem wrote:there are some useless FC's out there who should wear the cost of some of my 150m SP clones
you know who you are
so my main is now byes byes in hs all warm and cuddly
Well.... this is actually a good point. If you have an expensive clone then you might not want to always PVP with it. Lots of fleet fights are so big that the FC doesn't even know everyone in their fleet, let alone how many skill points they have or which implants or how much money they have in their wallets. Saving an individual's expensive clone just might not be the biggest goal of that fleet. In fact, depending on orders, winning the fight might not even be the biggest goal of that fleet. So uh, if I can't pvp with my expensive clone, which clone should I pvp with? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1978
|
Posted - 2013.05.15 11:47:00 -
[37] - Quote
Octoven wrote:Quite honestly, there really is no reason why you cant make a sufficient amount of ISK in game to cover these expenses. You have the skill points so use them! There are plenty of money making opportunities in game from lvl4s and 5s to incursions and even scamming ^.^ The point here is that I was a music major in college full time. Which meant I spent 8am-5pm in class, 6-9pm practicing and the rest of the night was homework...yet I still found time to play the game enough to make money, keeping in mind my toon is only 41 mil SP. If I had the SP you do hell i could make loads more. Posting to confirm that lots of skill points ensure a considerable increase from scamming revenue.
Octoven wrote:I was a music major in college full time. I guess that kind of explains the ignorance of your post. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1978
|
Posted - 2013.05.15 11:53:00 -
[38] - Quote
Corey Fumimasa wrote:Character development is a long term game that is part of Eve. Some people choose train everything on one character. That has great benefits in terms of versatility, logistics, and time spent moving between characters. The only drawback that style has is really clone costs.
Other people have played the game for years and used all three characters on their accounts. They had to train basic skills on all three chars, and have a much trickier logistics problem to deal with. The benefit to this type of account is that you can keep your combat characters in hot spots and leave the farmers in their mines or fields or whatever.
Both strategies are good, they each have advantages and disadvantages. I think option #1 is a bit more popular because it is simpler and the main drawback is clone cost. Which has been significantly reduced over the years by inflation. In fact I wonder if the rate of inflation was accounted for when they choose a slightly accelerating curve for those costs.
At any rate if the clone cost drawback is removed then the game has been simplified. Another option for strategy and implementation has been lost. I like the complicated long game, it is part of what makes Eve interesting.
And for people like myself who maintain separate chars and come to these threads to enjoy the tears it would be very unfair if clone costs were reduced. I might have to stop playing Eve and go to highsec and cancl my alt subs, yeah I would throw a batshit crazy hissy fit and invite all the other people who were in the same boat, we would whine and cry and complain until we got something that we want.
Or maybe not. I guess I would just keep playing. The "using all three character slots" thing only delays the inevitable, bro. What are you going to tell us next? To get more accounts?
But at least you follow your own advice, eh? I want to say I'm surprised to see a CVA guy split his training time equally across all his characters, but I'd be a massive liar. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1981
|
Posted - 2013.05.15 11:59:00 -
[39] - Quote
Boy, that Mining Barge 5 sure does help my Taranis hit harder!
pussnheels wrote:well lets be rational , if you been playing for many years and reached ter100 mil sp long time ago and you still can not afford the clone upgrade costs , you must have done something wrong We're not talking about clone upgrade costs; we're talking about clone replacement costs.
Some people are too busy fighting for your ability to farm anomalies to grind ISK for the privilege of losing money to NPCs during player-versus-player combat. Some of them lose multiple pods per day. Are you willing to cover those costs yourself? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1982
|
Posted - 2013.05.15 12:21:00 -
[40] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote: The "using all three character slots" thing only delays the inevitable, bro. What are you going to tell us next? To get more accounts?
But at least you follow your own advice, eh? I want to say I'm surprised to see a CVA guy split his training time equally across all his characters, but I'd be a massive liar.
Skill up a small ship pilot to 30 million points and leave him there. He will always be there sitting in a hanger in the right ship ready to go. Its not that complicated. The arguments to do away with clone costs all come down to "Its irritating switching chars and I don't want to retrain core and I don't like it." I personally don't actually like grinding ISK, I'm not asking that ISK be removed as a game dynamic. Its part of the game and the "work" part of getting ISK is part of what makes combat exciting and fun. To diminish the potential for loss in any way would change Eve. Perhaps my hands wouldn't shake and I wouldn't experience the great feelings of victory or success if it is made easier. Maintaining the pain of loss in a game is perhaps CCP's greatest achievement. I like playing the game their way. Making combat cheaper so that there is more of it would make the experience of Eve combat cheaper. No reason for that. If you want to lose more ISK per fight then that's your own sovereign decision, but some people want to fly frigates and cruisers without stopping the training on their mains, or buying alt accounts. Sorry, but your argument falls flat here. If you want the game to feel more dangerous, put a few dozen nanoribbons inside your cargo hold before you undock.
If you truly wanted people to pvp more, then you wouldn't advocate ridiculous NPC-based barriers to entry like clone costs.
Corey Fumimasa wrote:Seems to me that being able to fly 4 races is like having more options than someone who can only fly 1 race. Increased options and increased efficiency are two entirely different things as has been said and drilled into your head by many, many, many posters in this thread. Can you fly a Raven and a Hulk at the same time? Does flying a Raven increase mining yield? Does flying a Hulk make you do missions quicker? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1993
|
Posted - 2013.05.15 20:23:00 -
[41] - Quote
Gogela wrote:I don't know how you can have such strong feelings about clone costs. There's a balance... I mean yah it's inconvenient for those w/ a fair amount of SP, but it's not a deal breaker at this point in the game. The flip side is that clone costs are a big ISK sink (I think it's big... or it should be...). Do you really want to remove or nerf a sink? We need more ISK sinks not fewer. That's a very uneducated, uninformed viewpoint. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1994
|
Posted - 2013.05.15 22:46:00 -
[42] - Quote
Because it's been explained many times already, in this thread, others, and even by CCP.
I'll summarize yet again: there are many types of "sinks" and "faucets" in the game, not just those pertaining to ISK, but also minerals, moon goo, and even Aurum. All of those sinks and faucets interact with each other, so vilifying only the creation of ISK while ignoring the creation of other things, or praising the disappearance of ISK while ignoring the disappearance of other things, is a rather harebrained endeavor.
To make two really simple examples: Let's say that there are a lot of extra ISK sinks, like you and some other players wish, so that the overall amount of ISK in the game is declining. On the other hand, the production of minerals is growing. This would make minerals drop in price significantly, and intrinsically push a lot of people out of production. Now there would be much less stuff to use in the game, and activity levels would go down, causing people to leave the game.
On the other hand, let's say that there are no more ISK sinks, but minerals are still getting destroyed at a decent rate, although growing overall. Now ships are going to be super-expensive, causing a lot of people to spend ever more time grinding for cash. The industrialists, tired of ultra-competition, would leave in droves, and activity would also decline in this case.
These are two very simplistic examples, but you should get the idea. The best possible scenario is when both ISK production and material production are positively correlated*. And for a long time, aside from a few months after incursions came out, they were. And even now, they still are. And the economy is healthy because of it. Saying that we need more ISK sinks, without looking at the whole picture, is ignorant and uneducated, because to do so would be to ignore the principles and relationships on which the EVE economy is based.
As far as ISK sinks go, clones rank so low on that list that they're not even in the top five. You can check some QENs for the stats. Much lower than market order taxes, for example. And a lot of clone purchases are mere upgrades, and not replacements.
* Preferably with a positive trend, since that would mean the game and its economy are expanding. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1994
|
Posted - 2013.05.15 22:52:00 -
[43] - Quote
Mangold wrote:Destiny Corrupted wrote:You need to understand that what we're taking an issue with is not the inherent cost risk of doing pvp, but the fact that this particular risk is an NPC-based barrier to entry, and that alone.
If we're to take all of your arguments at face level, then would you also be fine with implementing a system that subtracts an extra amount of ISK directly proportional to a player's skill points form his wallet after every pvp ship loss?
That would make pvp "mean something" again, right? (1) Sure, why not? If you can find away to do that according to the Eve universe. I doubt you can that and you're probably only trolling, but go ahead. (2) I see that you want to make the game easier and, in my opinion, less appealing by making everything easier to come by. By your standards I suppose we should just remove clone costs all together to make it even simpler to pvp. And then what? (3) NPC barrier to entry. Complete BS. You could say that about all ships, modules and ammo too....and how about the skill books you need to use the stuff.... (1) We don't need RP reasons for such a change. CCP can just make it, and call it a death tax or whatever. But as long as we're clear that you support something like this.
(2) Read my above post.
(3) I don't remember buying ships, modules, and ammunition from NPC stores. What game are you playing again? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1994
|
Posted - 2013.05.15 23:43:00 -
[44] - Quote
If clone prices were this expensive, but set by the players, then I wouldn't have a problem.
As they are right now, they're completely arbitrary in pricing. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1994
|
Posted - 2013.05.15 23:52:00 -
[45] - Quote
What?
I want to buy ships from the market from NPC sellers for a fixed price. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1994
|
Posted - 2013.05.16 00:12:00 -
[46] - Quote
Well then I don't want players to make ships. I want NPCs to make ships, and sell them to me for ISK directly. And the more SP a ship takes to fly, the more expensive it should be. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 00:24:00 -
[47] - Quote
I never said I want to control NPC pricing. I said that prices should be lower, because the overall perception between the majority of people who are in the business of losing pods on a regular basis (read: 0.0 pvpers) think they're too high for high-SP character. The whys have already been talked about in detail in the previous pages.
The alternative is to make clones a player-driven service, like pretty much every other service in the game, aside from skill books and insurance, plus some other very minor ones. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 00:56:00 -
[48] - Quote
I just counted in this thread, and you're wrong. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 01:15:00 -
[49] - Quote
Corey Fumimasa wrote:You speak like a consumer who demands satisfaction because you paid for a product and you are entitled to it. This mindset leads to overconsumption as people cannot ever be satisfied by passive entertainment, they continually consume in order to sate the hunger.
Try to view Eve as a great experiment, a journey, that we all have the privilege of taking together. revel in that, and soak up the possibilities that it can realize and present. You will be thinner but not so hungry perhaps. Oh boy...Uh, no, the bears who want guaranteed safety are the ones who feel entitled to anything. All I'm asking for is for clones to be cheaper so that I can lose more of them for the same amount of money, which would conveniently allow me to provide a lot of content for other players who are also looking for pvp. Keep in mind that clone cost is the only non-player-driven factor that influences pvp. I can save money on ships, modules, and implants, but this is something that's set in stone. It's entirely arbitrary.
Arguing against this simply means you're anti-pvp. It must benefit you somehow if less people are out there looking for fights. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 01:43:00 -
[50] - Quote
It's progress, though I don't think adding corpses into the formula would be a good idea, since there aren't many to begin with, and looting them is problematic. People would end up farming throwaway alts for them anyway.
One thing I would insist upon, though, is that the formula be some kind of hyperbolic function (rises quickly and then tapers off). I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 01:55:00 -
[51] - Quote
I absolutely am. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1995
|
Posted - 2013.05.16 02:16:00 -
[52] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:I absolutely am. For a while I thought that you were an alt of someone who is metagaming this issue. Now I just think that you don't understand. "Eve pvp will die and no one will dare to fight anymore if clones remain expensive. Subscribers will be lost and the servers will close! oh noes!!!" I have made many mistakes while playing Eve, and lost a lot of ISK because of them. I have played very conservatively and lost a lot of ISK because of that. Those choices all have benefits and liabilities. The game is as advertised, to come here whining about how unfair and difficult it is after playing for 100million skill points is just bizarre. What game did you think that you were playing? Kid, you have four credits in debate from the University of Phoenix Online or something? I never said any of those things, so don't make a quote and attribute it to me. It's crass.
How many times do I have to repeat myself that not everyone, even among 100m SP+ pilots, flies big expensive ships into combat? Do you genuinely not understand why having an NPC entity charge someone 45 million iSK for the privilege of having some frigate fun in 0.0 is a bad idea? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
1997
|
Posted - 2013.05.16 02:48:00 -
[53] - Quote
Yeah, we've made that argument to these guys dozens of times in this thread already, but they don't want to hear it. They just parrot "risk vs reward" at us, without stopping to think about the cost of the hulls we're talking about here, and the reward of flying them compared to others.
Derp. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2001
|
Posted - 2013.05.16 07:38:00 -
[54] - Quote
Bi-Mi Lansatha wrote:I am not sure clone costs do 'balance' PvP in any meaningful way but, if they do... a 65M skill pinot has the same advantage a 200M skill pilot does. Why are their clone costs different? Because developers aren't Gods, and sometimes make mistakes.
That's why we get patches every once in a while. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2025
|
Posted - 2013.05.16 11:09:00 -
[55] - Quote
Ruvin wrote:older players make more money so the cost's of theyre living/playing/dieing should be higher . This is a fallacy, and can only be true by incidence. There are only a few methods of making money in the game that increase in efficiency proportionally to skill points, such as mining, and high-end anomalies.
The rest of the methods usually cap out within a few million skill points. Take null ratting for example. With a combat build, you can reliably kill those rats at maybe 5-10 million skill points. That level 5 T2 gun specialty might allow the really old character to do it slightly faster, but if your newer character is focused, the difference is so small that it's insignificant.
And then you have methods like trading, scamming, ninja-salvaging, etc etc, where the only difference in moneymaking rates comes from player competency, and not skill point counts. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2026
|
Posted - 2013.05.16 11:32:00 -
[56] - Quote
Furthermore, instead of creating ISK sinks, it is better for faucets to be adjusted. ISK sinks have a disproportionate tendency to affect most the players who make the least amount of money.
Think about it for a second: a mission runner earns pay and bounties, and then loses some ISK on market broker fees, and sometimes dumps some money on loyalty point store items (that he profits from anyway). Meanwhile, the pvper rapidly buys insurance and clones, and then has to pay for wars, locator agent services, quick station repairs, etc etc out of pocket. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2033
|
Posted - 2013.05.16 13:30:00 -
[57] - Quote
"Enjoyable grind" is an oxymoron. No method (aside maybe from scamming) of making ISK is enjoyable for its own sake, because of how shallow this game is. The players who have done nothing but pve are unaware of this fact, because they never needed to spend money on something that wasn't necessary to make more of it. We've already established that more options doesn't equate to more efficiency. Thus the extra "options" thing is of no use to a high-SP player who needs to make ISK solely for the purpose of having clones to pvp in.
Corey Fumimasa wrote:And highSP chars already have options for small ship PvP; go fight in lowsec or wardec someone and roam highsec. Theres no bubbles so really you should not be loosing many pods. Why should players who only want to create content (for themselves and for others) by seeking pvp opportunities be precluded from whole sections of space just because they don't want to spend hours sculpting their wallets in solitude? A poor player, no matter how old he is, can save money on ships and modules down to the point of them being free (rookie ships). Yet with clones, he's unable to do that because there's a pricing floor that increases with each passing day. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2033
|
Posted - 2013.05.16 13:42:00 -
[58] - Quote
Corey Fumimasa wrote:Resource management is a great part of Eve, it gives meaning to combat and allows a wider range of gamer to interact. FPS console games do a much better job of presenting a straight up brawl. It seems like the players who want to see clone costs reduced would like to see more of that type of gaming in Eve. Absolutely not. Am I asking for NPC sell order ships to be seeded on the market, test server-style? No. In fact, what I support is the opposite of that; removing unnecessary payments to NPCs and letting player-made goods and services pick up the slack. Every ISK that a player saves on clones is an ISK he's going to spend on something created or found by another player, and this will only serve to strengthen EVE's economy. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2033
|
Posted - 2013.05.16 13:44:00 -
[59] - Quote
Bi-Mi Lansatha wrote:lollerwaffle wrote: Say the industrialist wanted to try some PVP. What ship should said industrialist fly? A T1 frigate? Bigger? Better?
His choice, but if has 200M skill points, knows the cost of clones, but PvPs anyway and gets podded. Then complains...  That is no different than a miner taking out a retriever untanked and losing, then complaining. You know the game mechanics... what did you think was going to happen? You do think that pvp is a good thing for this game, right?
Because you make it sound like you don't, what with the whole "well maybe he shouldn't pvp if he thinks clones are too expensive" line of thinking. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2033
|
Posted - 2013.05.16 14:00:00 -
[60] - Quote
Bi-Mi Lansatha wrote:lollerwaffle wrote:...So you're telling me this is a more viable choice?... I am saying it is a choice... a player choice. You may not like it, but it is the choice CCP has given you. Look at this way. How many players on this thread and the other one have said they do not PvP because they have put all of their SP in one toon? They made that choice. They could have put toon into a T1 frigate alt, but they didn't... so now they have locked themselves out of part of the game. Which is more viable under the present game mechanics if you want to PvP in a T1 frigate... put everything in one toon and not PvP or put some in an alt and PvP? Being required to buy more accounts doesn't constitute player choice, because let's face it, even with three character slots you'll still reach a point where your clones cost sixty million each.
And thus you don't have a choice, but the illusion of choice, because your only alternative to not paying clone costs if you want to pvp is to not update your clone, which has downsides so severe that it can hardly be called rational.
It's like if you pull a hummer up to me, tag me with a fifty cal, and tell me that I can choose between giving you my sneakers and getting shot. Unless we're arguing semantics, no, that's not really a choice. It's an offer I can't refuse. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2040
|
Posted - 2013.05.16 23:48:00 -
[61] - Quote
Corey you make it sound like all pvp happens between the old and the young, when in fact reality is nowhere near as cut and dry like that. Everybody fights everybody, so when high clone costs financially limit the amount of pvp that some high-SP players can do, you remove their presence from both sides of the equation in any given conflict.
The only thing that high clone costs do is make less stuff get blown up; they don't magically shift the efficiency formula in favor of newbies. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2044
|
Posted - 2013.05.17 02:28:00 -
[62] - Quote
Disincentives and risk/reward mechanisms are two entirely different things. A disincentive implies that there are no upsides to a particular activity. In a poker game, you're risking your money, but you also get the chance to make more than what you put in. Meanwhile, paying for my expensive clone won't make my ship more effective, or the enemies drop more loot when I kill them, than if I didn't pay for the clone and risked SP loss.
And I really don't see why you keep going back to that area of space preclusion argument when it has been shot down by pretty much every poster in this thread. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2044
|
Posted - 2013.05.17 02:50:00 -
[63] - Quote
Six Six Six wrote:Destiny Corrupted wrote: And I really don't see why you keep going back to that area of space preclusion argument when it has been shot down by pretty much every poster in this thread.
I'm starting to think he's just having a bit of fun trolling. I knew that even before he began copy-pasting his old responses to new posts. But weak troll arguments are pretty easy to counter and at the end of the day present our side as more informed and rational, so I have no qualms about responding to them. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2074
|
Posted - 2013.05.17 20:57:00 -
[64] - Quote
Mangold wrote:Mangold wrote:Destiny Corrupted wrote:. - why do you pvp if losses or wins doesn't mean more than killboard stats or a killmail? Could you please answer this question. I know we don't share the same view about this game but I would really like to know how you feel about it. I'd feel pretty terrible if pvp losses were entirely meaningless. In fact, I'd probably stop playing.
But in the context of this discussion, we have to remember that the player-driver market that CCP has created for this game ensures that pvp will never be meaningless, unless you only ever do it in rookie ships. In fact, CCP has been moving to make the market more player-driven over time, not less. That's why stuff like shuttles and POS mods is all player-made now. Meanwhile, clones aren't. All they do is create a barrier to entry for older players to use smaller, less-survivable ships. Which, by the way, works exactly against the "equalizing versus noobies" argument Corey is trying to make. If you're going to have a newb vs. vet situation, wouldn't you rather have the vet in something smaller and less survivable? High clone costs prevent this from happening.
Meaningless pvp can't exist in this game because of the market. All that clones do is take money that could circulate between players and strengthen the economy, and donate it to an NPC entity. The ISK sink argument is irrelevant here as well. If you (ignorantly) want there to be less ISK in the game without providing reasons of why that would be a good thing, then maybe you should advocate cutting rat bounties by 5% instead.
Mangold wrote:I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. Uh, what? You really don't see how that's possibly the worst outcome for EVE Online? Meaningful pvp is one thing, but using that line of logic, why not just advocate permanent character death upon podding instead? That would certainly prevent people from undocking to fight, as you so desperately desire. I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
2074
|
Posted - 2013.05.17 21:21:00 -
[65] - Quote
Corey Fumimasa wrote:Destiny Corrupted wrote:Mangold wrote:I WANT PEOPLE TO NOT UNDOCK IN A NEW SHIP BECAUSE THEY CAN'T AFFORD A NEW SHIP OR POD. Uh, what? You really don't see how that's possibly the worst outcome for EVE Online? Meaningful pvp is one thing, but using that line of logic, why not just advocate permanent character death upon podding instead? That would certainly prevent people from undocking to fight, as you so desperately desire. Undocking is not an optimal outcome for a small game like Faction Warfare or the various Eve tournaments. But in the greater game it means that you have broken your opponent, which is one of the finest victories in Eve. *Fear not, they usually recover. How do you recover if you can't undock anymore? Start with a Velator and work your way up like you did in '04?
How can that possibly be good game design for pvp? I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:
https://truestories.eveonline.com/users/2074-destiny-corrupted |
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